这里的代码,主要是转换相关的。在看源码时,要抓住两点:
1. 之前形式的意义
2. 之后形式的意义
至于转换细节,可以不用看得那么细。
总之,明白目的和用途即可。
- /*
- * Copyright (c) 2018, Salvatore Sanfilippo <antirez at gmail dot com>
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- *
- * * Redistributions of source code must retain the above copyright notice,
- * this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of Redis nor the names of its contributors may be used
- * to endorse or promote products derived from this software without
- * specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
- * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
- * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
- * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
- * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
- * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- * POSSIBILITY OF SUCH DAMAGE.
- *
- * ----------------------------------------------------------------------------
- *
- * This file implements the LOLWUT command. The command should do something
- * fun and interesting, and should be replaced by a new implementation at
- * each new version of Redis.
- */
-
- #include "server.h"
- #include "lolwut.h"
- #include <math.h>
-
- /* Translate a group of 8 pixels (2x4 vertical rectangle) to the corresponding
- * braille character. The byte should correspond to the pixels arranged as
- * follows, where 0 is the least significant bit, and 7 the most significant
- * bit:
- *
- * 0 3
- * 1 4
- * 2 5
- * 6 7
- *
- * The corresponding utf8 encoded character is set into the three bytes
- * pointed by 'output'.
- */
- #include <stdio.h>
- void lwTranslatePixelsGroup(int byte, char *output) {
- int code = 0x2800 + byte;
- /* Convert to unicode. This is in the U0800-UFFFF range, so we need to
- * emit it like this in three bytes:
- * 1110xxxx 10xxxxxx 10xxxxxx. */
- output[0] = 0xE0 | (code >> 12); /* 1110-xxxx */
- output[1] = 0x80 | ((code >> 6) & 0x3F); /* 10-xxxxxx */
- output[2] = 0x80 | (code & 0x3F); /* 10-xxxxxx */
- }
-
- /* Schotter, the output of LOLWUT of Redis 5, is a computer graphic art piece
- * generated by Georg Nees in the 60s. It explores the relationship between
- * caos and order.
- *
- * The function creates the canvas itself, depending on the columns available
- * in the output display and the number of squares per row and per column
- * requested by the caller. */
- lwCanvas *lwDrawSchotter(int console_cols, int squares_per_row, int squares_per_col) {
- /* Calculate the canvas size. */
- int canvas_width = console_cols*2;
- int padding = canvas_width > 4 ? 2 : 0;
- float square_side = (float)(canvas_width-padding*2) / squares_per_row;
- int canvas_height = square_side * squares_per_col + padding*2;
- lwCanvas *canvas = lwCreateCanvas(canvas_width, canvas_height, 0);
-
- for (int y = 0; y < squares_per_col; y++) {
- for (int x = 0; x < squares_per_row; x++) {
- int sx = x * square_side + square_side/2 + padding;
- int sy = y * square_side + square_side/2 + padding;
- /* Rotate and translate randomly as we go down to lower
- * rows. */
- float angle = 0;
- if (y > 1) {
- float r1 = (float)rand() / (float) RAND_MAX / squares_per_col * y;
- float r2 = (float)rand() / (float) RAND_MAX / squares_per_col * y;
- float r3 = (float)rand() / (float) RAND_MAX / squares_per_col * y;
- if (rand() % 2) r1 = -r1;
- if (rand() % 2) r2 = -r2;
- if (rand() % 2) r3 = -r3;
- angle = r1;
- sx += r2*square_side/3;
- sy += r3*square_side/3;
- }
- lwDrawSquare(canvas,sx,sy,square_side,angle,1);
- }
- }
-
- return canvas;
- }
-
- /* Converts the canvas to an SDS string representing the UTF8 characters to
- * print to the terminal in order to obtain a graphical representaiton of the
- * logical canvas. The actual returned string will require a terminal that is
- * widthhttps://files.jxasp.com/image/2 large and height/4 tall in order to hold the whole image without
- * overflowing or scrolling, since each Barille character is 2x4. */
- static sds renderCanvas(lwCanvas *canvas) {
- sds text = sdsempty();
- for (int y = 0; y < canvas->height; y += 4) {
- for (int x = 0; x < canvas->width; x += 2) {
- /* We need to emit groups of 8 bits according to a specific
- * arrangement. See lwTranslatePixelsGroup() for more info. */
- int byte = 0;
- if (lwGetPixel(canvas,x,y)) byte |= (1<<0);
- if (lwGetPixel(canvas,x,y+1)) byte |= (1<<1);
- if (lwGetPixel(canvas,x,y+2)) byte |= (1<<2);
- if (lwGetPixel(canvas,x+1,y)) byte |= (1<<3);
- if (lwGetPixel(canvas,x+1,y+1)) byte |= (1<<4);
- if (lwGetPixel(canvas,x+1,y+2)) byte |= (1<<5);
- if (lwGetPixel(canvas,x,y+3)) byte |= (1<<6);
- if (lwGetPixel(canvas,x+1,y+3)) byte |= (1<<7);
- char unicode[3];
- lwTranslatePixelsGroup(byte,unicode);
- text = sdscatlen(text,unicode,3);
- }
- if (y != canvas->height-1) text = sdscatlen(text,"\n",1);
- }
- return text;
- }
-
- /* The LOLWUT command:
- *
- * LOLWUT [terminal columns] [squares-per-row] [squares-per-col]
- *
- * By default the command uses 66 columns, 8 squares per row, 12 squares
- * per column.
- */
- void lolwut5Command(client *c) {
- long cols = 66;
- long squares_per_row = 8;
- long squares_per_col = 12;
-
- /* Parse the optional arguments if any. */
- if (c->argc > 1 &&
- getLongFromObjectOrReply(c,c->argv[1],&cols,NULL) != C_OK)
- return;
-
- if (c->argc > 2 &&
- getLongFromObjectOrReply(c,c->argv[2],&squares_per_row,NULL) != C_OK)
- return;
-
- if (c->argc > 3 &&
- getLongFromObjectOrReply(c,c->argv[3],&squares_per_col,NULL) != C_OK)
- return;
-
- /* Limits. We want LOLWUT to be always reasonably fast and cheap to execute
- * so we have maximum number of columns, rows, and output resolution. */
- if (cols < 1) cols = 1;
- if (cols > 1000) cols = 1000;
- if (squares_per_row < 1) squares_per_row = 1;
- if (squares_per_row > 200) squares_per_row = 200;
- if (squares_per_col < 1) squares_per_col = 1;
- if (squares_per_col > 200) squares_per_col = 200;
-
- /* Generate some computer art and reply. */
- lwCanvas *canvas = lwDrawSchotter(cols,squares_per_row,squares_per_col);
- sds rendered = renderCanvas(canvas);
- rendered = sdscat(rendered,
- "\nGeorg Nees - schotter, plotter on paper, 1968. Redis ver. ");
- rendered = sdscat(rendered,REDIS_VERSION);
- rendered = sdscatlen(rendered,"\n",1);
- addReplyVerbatim(c,rendered,sdslen(rendered),"txt");
- sdsfree(rendered);
- lwFreeCanvas(canvas);
- }